Important Tip:
1. The list of games below showcase the titles that I was able to remember either playing/watching through the entire thing or playing/watching through most of it. Keep in mind that there are TONS of games that I've played that will not be listed here such as countless of demos/betas and old video games from my childhood that I've currently forgotten about.
2. Some game listings may contain a comment or summarized review highlighting a personally memorable component from my experience.
My Rating System
1/10 - Bottom of the Barrel [Worst of the Worst | Highly Disliked]
2/10 - Unacceptable [A Notably Low Quality Experience Overall]
3/10 - Highly Uninteresting | Boring
4/10 - Majorly Flawed [Too Overpoweringly Flawed To Appreciate The Good]
5/10 - Bad w/Little Potential [Bad With Only One or Two Good Things Worth Mentioning]
6/10 - Not Too Bad [Split Down The Middle Between Good & Bad]
7/10 - Passable [Borderline Enjoyable Enough To Get A Pass...Sometimes Barely]
8/10 - Admired [Executed Well Enough But May Still Contain Notable Flaws]
9/10 - High Value [Highly Worth the Experience With Only Minor Complaints]
10/10 - The Gold Standard [Best of the Best | Little To No Complaints]
Unrated - Played It But Currently Unrated Due to Lack of Memory
Unfinished - Played or Seen It (Walkthrough Viewing) But Never Fully Finished It
[Playstation 5]
1. God of War: Ragnarok - 10/10
2. Atomic Heart - Unfinished
3. Dead Space - Unfinished
-A highly impressive visually upgraded remake that does everything in its wheelhouse to honor what the original game offered in its groundbreaking survival horror experience. This is a remake worthy of celebrating not only as the return of one of gaming's greatest classic horror titles, but also a notable entry in today's market. Suffice it to say, the game is as incredible now as it was when it was first released.
4. Mortal Kombat 1 - 9/10
-Exceptional work on rebooting certain characters with richly layered origins and visually impressive designs as well as presenting a highly engaging re-textured story for the franchise. I was hooked just about all the way through with the only minor downside being the big final act where Mortal Kombat goes full on Crisis on Infinite Endgame. Appealing to today’s highly popularized superhero market with multiverse storytelling makes for a slightly empty feeling larger conflict. However, it never takes away from the game’s many individual strengths.
Mortal Kombat 1: Khaos Reigns DLC - 8/10
-With the big story expansion DLC, I must say that I'm still not liking Mortal Kombat’s new focus on alternate timelines and multiverse-related storytelling. It still feels like another franchise that's trying to ride whatever the popular current entertainment trends are which, in this case, would be comic book movies doing multiverse/crossover stories. However, that being said, this new version of Havik being introduced as a main antagonist is actually quite interesting and dare I say just as or even more entertaining than Titan Shang Tsung to an extent. The build up for his character as this ultimate god of chaos type of archetype with a new re-design was something that I quite enjoyed presentation-wise and conceptually speaking.
Speaking of design work and concepts, the visual direction and world building of the newly presented Chaos Realm (or what I'm assuming is Havik's realm bleeding into Emperor Rain's timeline) was pretty awesome. There’s a lot of great details and thought put into the different elements within this new setting that kept me completely engrossed such as the Khaos preacher, the semi-grotesque market setting, the apocalyptic-fantasy imagery with the surrounding floating structures and fractured statues, the death arena with a giant audience of Havik variants (which gave me Council of Kangs vibes), and its accompanying new stage designs.
I have to give credit where credit is due for the exceptional art direction brought on with this new MK continuity’s visuals and lore building. In this particular component, Khaos Reigns highly succeeds. Continuing on the subject of redesigns, I do have a few mixed to positive feelings about the new rebooted characters. The new Sektor for example is actually pretty great both with the new armor and gender swap. Sadly however, I'm just not adjusting too well with the new version of Cyrax. Story-wise it’s nice to see them utilize the character as an antagonist initially turned to a hero seeking redemption for a misunderstood deception. I also liked how her character concluded with Scorpion on a bittersweet yet optimistic note.
But given how quickly the twist reveal happened with her allegiance shift, the dramatic weight just felt sightly hollow for a good portion of her arc until later on in the story when they started to patch things up. The character redesign also doesn’t work for me at all with the new armor looking a bit wonky whereas Sektor’s (albeit very similar) works a bit more due to the unique attachments given to her. They already had Cyrax as a Kameo fighter giving him the perfect classic yet graphically re-polished aesthetics there, so I'm not sure why they couldn't leaned more in that direction for the story.
It's a shame considering that this is my favorite MK character, so consider this the one major nitpick of the DLC. I suppose I can just lean on the multiverse angle and say “I still get to have the classic Cyrax that I like thanks to the multiverse keeping him around in some fashion. But now let's talk about my 2nd favorite MK character who also got a bit of a redesign here in the DLC. That of course being Noob Saibot who I must say didn't disappoint. The new look is satisfactory (albeit not as awesome as previous titles) and his power set is pretty standard with what I've known him to have in the past. I only wish they allowed him to have more of a power boost in the story with some new exciting abilities in combat.
I would say Noob was "perfectly fine" but nothing worth celebrating over necessarily. Although Bi-Han's frustrating levels of stubbornness is becoming a bit tiring now, my hopes is that they give him something more dramatically compelling to do as this evolved grandmaster of the Lin Kuei. Not everyone needs to be redeemed in this new continuity and I'm fine if they keep Noob Saibot a straight forward villain, but I do hope they allow him to be more three dimensional and emotionally layered in the future than just an angry, egotistical, power hungry clan master. I think giving him some emotional interactions with Scorpion in the future where he's genuinely contemplating his decline into darkness could be interesting...just a thought.
And finally, let's talk about the overall story. I'll say that of all the timeline jumbling, multiversal stuff that MK1 has tried to navigate around slightly poorly, this is probably the most entertaining thing that they've done so far. The idea of Havik being a threat to all timelines as a bringer of chaos to all life as some twisted blessing from his perspective makes him out to be sort of a demonic cosmic invader which I find really intriguing. I love the fact that he's not just yet another power hungry foe who simply wants to take over and be feared, but instead someone who wants to spread his influence like a plague everywhere believing it to be his god-given purpose. It makes for some incredible eye popping visuals and engrossing wide scale conflict making me prefer Titan Havok over some of the previous "big bads" of the MK franchise.
The only issue with this comes with how easy our heroes are able to defeat him as well as some of the questionable pacing issues where villains monologue and reveal some big power while everyone just watches offscreen doing nothing. I just wished they allowed Titan Havik to actually be a bigger physical threat via cinematics when confronting our heroes or perhaps destroying other worlds being unstoppable. Instead, it just seems like a whole lot of incredible anticipation worthy build up around him but with a lacking ultimate payoff once our heroes fully confront him. To that I say Khaos Reigns is 80% compelling geek out worthy entertainment and intrigue but 20% disappointment.
5. Star Wars Jedi: Survivor - 8/10
6. Marvel's Spider-Man 2 - 9/10
-Marvel’s Spider-Man 2 does an amazing job at bringing together both Peter Parker and Miles Morales into a dramatically engaging dynamic duo entanglement of superhero spectacle. Both heroes are treated with an individually strong sense of character progression surrounding their separate storylines in and outside of their suits while also being bonded through complex relational scenarios that challenges their identities.
This award-worthy entry takes things to a whole other level once Insomniac Games fully establishes their more than satisfying adaptation of the iconic symbiote suit storyline. Not only does this sequel successfully capture the tension racking beats of Peter Parker’s dark turn, but we also get to see an excellent dramatic representation of Venom with an identity twist that boldly triumphs over multiple past iterations.
With Tony Todd’s sinister performance in the role, the beautifully adapted comic accurate design, and Harry being at the emotional center this time around instead of Eddie Brock, this is by far one of the more compelling versions of this villain. With that praise however does come two nitpicks. First being that I felt Harry became a superhero way too quickly in the beginning. And secondly, we don’t really get to see Venom as often being terrifying as I’d like. Just a few more cinematic sections of him completely wrecking the city and slaughtering through crowds of people would’ve really set the bar higher for me..
Still, the scope of the symbiote apocalypse created is certainly both felt and seen as well as the dramatic bond between Harry and Peter through the whole ordeal. Other villains like Kraven and the Lizard were handled pretty well overall (with my only issue being that I felt Kraven should’ve been shown taking out more villains before we get to fight him). However, villains such as Sandman, Mysterio, Cletus Cassidy, and Chameleon come across as forgettable world builders. Overall, with some fun story twists and turns, exceptional gameplay, and geek out worthy bonus details, Insomniac Games hits it out of the park again with their Spider-Man franchise.
7. Suicide Squad: Kill the Justice League - 5/10
Starting off with the positives, I can happily say that the graphical fidelity is noticeably high primarily with the character models and animation. In this regard exclusively, the game certainly looks like a next-gen title worthy of the Rocksteady label. Our titular ensemble of criminals-turned anti-heroes is established serviceably enough with decent performances across the board and solid character designs including alternate skins (though many of the side characters leave much to be desired in this department).
Unfortunately, the character interactions and overall dialogue writing for the game delivers a hit or miss pattern of quality. Sometimes you’d have a character express something mildly comedic or insightful whereas other moments in the game would borderline on cringeworthy, artificial feeling, or simply hollow as several shots of character facial reactions pad out cinematics. This very same sentiment also reflects on the storytelling and character writing where big stakes are being established yet an empty feeling of forced dramatic engagement lies at the center.
The game markets itself conceptually as an action looter shooter with an apocalyptic superhero narrative behind it tasking you to kill the Justice League. It’s a bold and potential-filled premise for a game having you be the criminals with the objective of murdering some of history’s most beloved heroes of all time. And yet…that’s actually the least interesting part of the game. As crazy as it is to say, Suicide Squad: Kill the Justice League only starts to get intriguing after the Justice League is out of the picture. That being the Brainiac multiversal invasion which I feel this game should’ve been tied solely around.
You could’ve put all of the focus on having the Suicide Squad embark on a cosmic Elseworlds quest from earlier on while the real heroes are occupied with the invasion on Earth. Imagine the amount of fun multiversal exploration we could’ve had from the beginning with creative opportunities for unique level design utilizing DC Comics' massive encyclopedia? Or, we could’ve scrapped this Brainiac/Justice League story altogether for a more grounded direction with the Squad being tasked to take on a large villainous organization threatening the Arkhamverse's world. This would’ve been the perfect transition game to slowly step out of the confines of Gotham City organically tying into the ending tease of Arkham Origins’ Suicide Squad set up.
Instead, what we’re given here is a boss battle gauntlet that never fully lives up to the dramatic potential surrounding its core idea. The Justice League segments are mostly forgettable coming across as uninspired levels where you either shoot after mind controlled bullet sponges or watch a few quick cut scenes that occasionally feel void of emotional engagement. Outside of the two Batman stages that did feel as though some sense of creativity was being injected using the individual boss’s mythos, most of these hero battles were a glaring waste of potential. And whether it’s Rocksteady’s Arkham version of Batman being unnecessarily and questionably woven into this continuity or a Justice League that we never get to connect to outside of a few audio files, there’s just little to celebrate here.
Aside from fighting the Justice League, the countless waves of alien enemies that are constantly thrown at the player are as generically designed as they appear boring to fight. The gameplay frequently drags in its repetitive and almost sleep-inducing mission designs, and the main antagonist of the story, Brainiac, offers nothing to get excited about. Honestly, the thought of this game being a sequel in the Arkham franchise (a franchise that’s been celebrated for its mostly detail-rich world building, compelling storytelling, fantastic narrative driven mission designs, immersive character fulfilling gameplay mechanics, and deeply crafted characterizations) almost feels like one big April Fools hoax.
Standing on its own merits, Suicide Squad: Kill The Justice League is a below average at best multiplayer looter shooter with some tiny, blink and you'll miss it glimmers of Rocksteady's brilliance via fun Easter eggs and mythology building audio unlockables. However, by delivering a half-baked feeling boss gauntlet with the Justice League giving players nothing fulfilling enough to keep them invested, this is one of the more weaker comic book video games that needed a lot more time in development regarding its overall direction. And despite this being a review for just the first season in what is supposed to be the beginning of a larger vision of expansions, this was a highly underwhelming first impression. Hopefully, Rocksteady has something truly game changing planned in its follow up bonus content.
8. Senua's Saga: Hellblade II - 8/10
-A notably impressive display of graphical integrity and visual direction that immerses the viewer in a highly cinematic fantasy action-horror experience. There’s an unmistakably immense sense of atmosphere that just drips off of the screen with some of the level design work and sound design (such as the Draugar Ceremony stage which was phenomenal or the Hiddenfolk cave just to name a couple). Hellblade II is a gold standard example of what strong art direction and creative vision, with the help of new-gen graphic capabilities, can create in the medium of interactive movie gaming experiences.
This is also one of the rare few games where every enemy encounter, no matter their contextual place in the story or rankings, legitimately feels like an engaging high tension harrowing battle for survival as opposed to just boring, forgettable canon fodder enemies. The way in which the game utilizes its outstanding cinematic direction to immerse the player in these thrilling action segments with various enemies really does feel like you're being thrown into an edge-of-your-seat theatrical-worthy experience at times. As a result, you have these amazing confrontations that all feel individually memorable that, when stacked together, makes for a fulfilling combat experience.
Senua never comes across as some unstoppable, badass force of nature cutting through enemies like nothing but instead feels like a protagonist that is always on the edge of death giving everything that she has with each confrontation. This allows for the character to feel more realistic and emotionally relatable in addition to each action segment feeling more triumphant when considering the odds being faced. It also helps that the facial animation is some of the best in gaming coupled with a gripping performance by Melina Juergens returning as Senua.
The only issue that I have with the game really comes down to the way in which the intrusive voices came across this time around. In the previous game, the voices felt organic to the character's psyche and journey that was being presented. In the sequel, they feel more like an artistic obligation for continuity and audible distraction most of the times. Some moments where the thoughts offer nothing of contextual intrigue but instead just rapidly repeats the obvious took some of the enjoyment factor out for me. Certain points where the voices are so abundant and annoying could've cathartically lead to Senua silencing them out of frustration. Unfortunately, no such satisfaction is ever given. Cutting them down in half would've made for a better narrative experience in my opinion.
8. Batman: Arkham Shadow - 6/10
-Batman: Arkham Shadow had a major uphill battle to climb right out of the gate due to its direct ties to the Arkham franchise's massive critical success prior as well as the equally massive disappointment that was the Suicide Squad Kill The Justice League's stain on the series. It also had the immediate excitement killing reveal of being a VR game as opposed to a traditional 3rd person action game like its predecessors. So, with all of these obstacles being stacked against it, how does Arkham Shadow deliver in the end? Well...it's not necessarily bad...but it's also not particularly good either. This is the perfect example of what I'd call "split down the middle" in regards to its overall quality.
For every few positive statements that I made during my experience with the game, I always had something negative to say immediately following keeping things constantly swaying back and forth. Starting off, you have the notable graphical limitations due to the VR format approach which was an unfortunate but expected point of criticism for this game considering the high visual fidelity that its predecessors in the mainline trilogy offered. This is shown in the settings, fight animations, but most prominently, below standards character animations. You have an all around solid enough cast, yet some of the performances at times feel stilted or forced due to occasionally shoddy dialogue.
Having a major portion of the story centered on Bruce going undercover as Malone (later dubbed Matches Malone) into Blackgate Prison was a nice surprise and an interesting story shift. It made me realize that, although the game does feel noticeably cheaper, the team behind it is still making some effort to honor the mainline series’ detailed attention to Batman’s rich history. This is shown in a few areas such as the museum of Blackgate’s history allowing for the popular setting to be more heavily spotlighted like never before in addition to the character building of Harleen Quinzel and Dr. Crane (with a couple of other short guest appearances and name calls from Batman’s rogues gallery).
However, as nice as it was to see some of these characters make an appearance, I never felt as though any of them had a strong enough opportunity to shine for the franchise as a whole. There are some interesting biographical notes being given to the fans surrounding a few of these iconic criminals, but as far as notable character moments worth remembering like what can be found in some of the previous games, Arkham Shadow does very little to offer anything positively substantial. That being said, the game does surprisingly present us with an emotionally engaging deep look into Bruce Wayne's past with Harvey Dent as close friends growing up together after the infamous death of his parents.
Through several flashbacks throughout the game, Arkham Shadow gets to explore a personal side of the Batman character that we never really got in the previous games being Bruce Wayne's inner circle of trust prior to the Batman persona being Harvey Dent and Leslie Thompkins. I thought these were handled very well in showing not only Bruce's past growing up but also Harvey's tragic past of growing up with an abusive father figure who suffered from a mental health condition that we'd later see reflected with Two Face's iconic trait. Having these flashbacks act as foreshadowings for the big villain revelation towards the end was an absolutely brilliant idea as a way to lay the breadcrumbs down for Two Face's debut.
Unfortunately, as I said earlier, every positive thing mentioned has something negative following behind it. In this case, it's the main villain arc overall. The Rat King being the main antagonist this time around caught my attention during the marketing phase of the game as I thought we'd get to see the Arkham franchise's take on the DC Comics villain Rat Catcher in a cool new iteration worth celebrating. Instead, although the actual Rat Catcher character wasn't too bad, what we ended up getting was an overly convoluted feeling and quite honestly unexciting story surrounding Harvey Dent being the Rat King all along.
It's a a big ambitious twist and I do have to say that there is something generally intriguing about a Batman story using Harvey Dent’s split personality condition to create a new villain altogether emotionally challenging Bruce on a deep, personal level. However, I just felt that the actual Rat King persona and cult element just came across as uninteresting and dare I say forgettable as a way to give Harvey a villainous turn before he becomes Two Face. What could've made for a much more exciting approach would've been if they perhaps leaned in on the 90s Batman animated series with the "Judge" persona giving Harvey a compelling origin twist of becoming the Judge before he became Two Face.
Instead of the whole Rat King business, the writers could've leaned on Arkham Shadow's other theme of justice versus vengeance by having this mysterious Judge figure killing criminals and corrupted people of power with a twisted sense of justice. Have this figure then revealed to be Harvey having a split personality and make this an emotional and compelling confrontation about what's fair and just with some of the same big reveals such as Joe Chill's unveiling and Batman revealing his identity to Harvey. I think you'd have a stronger story to grab the audience in while keeping a lot of the same themes alive in a way that feels much more natural to the Dent character.
Speaking of Joe Chill, and this is the final positive note that I will give this game, I must admit that Arkham Shadow's implementation of Joe into Bruce and Harvey's history and Batman's undercover prison mission was a stroke of genius. It's quite honestly one of the best narrative revelations in the entire Arkham series and probably the only thing in the entire game that I have zero negative things to say except...Batman just lets him go after revealing his identity which I find odd. But the storytelling concept around Joe Chill and Batman here is pretty brilliant so kudos to the writers there. I only wish the writing was just as strong with everything else.
Arkham Shadow overall is by no means a terrible game, but it's easily the most forgettable of the bunch. Not as positively strong as the quadrilogy that came before, but not as negatively baffling as the adjacent Suicide Squad game. Instead, Arkham Shadow feels like a glorified experimental VR add-on to one of the older games that has a few surprisingly deep narrative efforts but lacks the overall fidelity that is synonymous with the brand.
[Playstation 4]
1. Warframe - 8/10
-A prime example of a free to play game that offered tons of content for the player with AAA quality graphical integrity. And yet...I found myself only playing it once every year as a tradition as opposed to remaining consistent as a fan. The reason for this lies solely in the level design and overall sense of gameplay variety that felt lacking despite the massive feel to character customization involved. Still, you do get a huge bang for your buck here with its satisfying combat mechanics and intricate (albeit slightly overly convoluted) progression elements...considering the fact that it's free.
2. Destiny - 8/10
3. Shadow of Mordor - 10/10
4. Shadow of War - 10/10
-The unique nemesis system implemented in Shadow of War creates a seemingly endless supply of dynamic and entertaining enemy encounters and potential ally recruitments. This gives the game a large sense of variety in regards to NPC immersion that most games have never been able to quite land as effectively.
5. Mortal Kombat X - 7/10
6. Mortal Kombat 11 - 9/10
7. Metal Gear Solid V: The Phantom Pain - 10/10
-The hospital level in the opening section of this game forever lives in the back of my mind as one of the most tension driven and incredibly designed escape missions in the history of gaming. The horror-centric fashion given to the presentation revolving around villain introductions coupled with the realistic feel to the player being forced into highly suspenseful situations completely took my breath away.
8. Battlefield 1 - 8/10
9. Battlefield V - 6/10
10. Assassin's Creed: Unity - 7/10
11. Marvel's Spider-Man - 10/10
12. God of War - 10/10
13. Star Wars Jedi: Fallen Order - 8/10
-A delightfully surprising use of implementing the Star Wars canon's Inquisitor villains from the comics in addition of giving fans one of the most memorably awesome Darth Vader moments to date.
14. The Witcher 3: The Wild Hunt - 10/10
-The Witcher 3 rapidly grew to becoming one of my Top 3 favorite adventure games of all time due to its highly immersive and expansive open world and mythology. It's one of the rare few games where I can spend literally months just roaming around aimlessly sight seeing without doing a single one of the game's richly layered primary story missions, yet still feel fully hooked in.
15. Batman: Arkaham Knight - 9/10
16. Resident Evil: Village - 8/10
-Village is the first RE game that I've experienced in its entirety, and I have to say...I'm a bit mixed. I absolutely loved the gothic horror setting and classic monster mythology that ties into its tapestry. The character design work is quite impressive as are most of the stage designs (especially the House Beneviento mission which presented one of the most effectively freaky horror game moments to date). Unfortunately, though most of the first half of the game is absolutely brilliant in honoring the survival-horror genre tag, the rest of the game turns into a bombastic over the top action gallery that basically deflates its perfectly established mood.
17. Ghost of Tsushima - 10/10
-The ultimate samurai game that isn't completely over the top with fantastical spectacles, but instead feels closer at home to classic samurai cinema. The game is littered with utterly breathtaking scenic visuals with the island of Tsushima, the combat gameplay is deeply fulfilling (some of the best on the market), and the core storytelling is surprisingly engaging with its dramatic themes.
18. The Last of Us Part II - 10/10
19. Hellblade: Senua’s Sacrifice - 8/10
-One of the greatest uses of audio that I’ve ever experienced in a video game in regards to how it plays into the narrative and character building. Overall, this was an interesting enough psychological drama that effectively tells a gripping character journey unlike most of what’s been done in the mainstream gaming market.
20. Multiversus - 8/10
-A platform fighter with the potential of being an amazing "dream come true" game due to its ability to utilize countless of WB licensed characters. The decades old library of movies, TV shows, cartoons, comics, and other video games under Warner Bros. opens up the flood gates for some insane geek out worthy roster expansions. We're talking a fighting game that, if allowed, can get up to over 80 fighters. It also helps that the actual fight mechanics and overall feeling of the game ran pretty smooth and was rather easy to jump into control-wise. The matches were entertaining overall for PVP without much of any lag which is really the core of what any fighting game needs to get right at the end of the day.
There is however a current feeling of both emptiness and messiness with everything happening outside of the matches themselves. The Rifts mode which is essentially the game's take on campaign is rather dull and underwhelming to say the least due to the lack of character dialogue voice work and minimal cinematic to engage the audience. This is coupled with the lackluster mini games and story battles that hardly added any bonus entertainment value worth admiring (with the exception of maybe 3). Unlike say older Mortal Kombat and Tekken games from the mid 2000's which actually included an adventure mode in their fighting games to switch things up in an expansive way, Multiversus offers little value in its PVE mode.
The current interface and economy system can also use some serious re-evaluation and simplification due to the game feeling less like a console fighter and more like one of those mobile RPG games that toss everything at the player in way of different currencies, progression paths, daily rewards, and menu screens. Trying to navigate to find out what to work towards and anticipate feels a whole lot more convoluted and tedious than it needs to. Especially given the fact that the reward system is beyond lacking in the timing of this review, stepping out of a fun PVP match to see a bunch of progress charts that seem like pointless chores just doesn't bode well for the longevity of the game.
In a more ideal version of the game, with the aforementioned better interface and economy in addition to more characters and stages, each character will have their own progression paths that are jam packed with franchise referencing unlockables (cosmetically and ability-wise). This would reward players more frequently for spending time with their favorite characters adding to the fulfillment factor that the game is currently lacking. So instead of grinding for days just to get a decent skin or questionable forms of currency, you'd be unlocking new moves and skin attachments to your desired characters every level that you progress (or you can purchase full skin or move set packs in the store to support the game). Simple, consistently rewarding, and fun.
[PSP]
1. Mortal Kombat: Unchained - Unrated
2. Ratchet & Clank: Size Matters - Unrated
3. Monster Hunter Freedom Unite - Unrated
4. Tekken 5: Dark Resurrection - Unrated
[Playstation 3]
1. Assassin's Creed - 8/10
2. Assassin's Creed 2 - 10/10
3. Assassin's Creed: Brotherhood - 9/10
4. Assassin's Creed: Revelations - 10/10
5. Assassin's Creed 3 - 9/10
6. Assassin's Creed: Black Flag - 10/10
7. Mass Effect - 9/10
8. Mass Effect 2 - 10/10
9. Mass Effect 3 - 10/10
10. Lost Planet - 9/10
11. Lost Planet 2 - 9/10
12. Killzone 2 - 8/10
13. Killzone 3 - 9/10
14. Resistance 2 - 9/10
15. Resistance 3 - 6/10
16. Rage - 8/10 [w/ Scorcher DLC] - 9/10
17. Batman: Arkham Asylum - 10/10
18. Batman: Arkham City - 10/10
19. Batman: Arkham Origins - 8/10
20. The Darkness 2 - 8/10
21. Blacksite: Area 51 - 6/10
22. InFamous - 7/10
23. InFamous 2 - 8/10
24. Prototype - 5/10
25. Prototype 2 - 8/10
26. Dead Space 2 - 10/10
27. Dead Space 3 - 9/10
28. Battlefield 3 - 9/10
29. Mortal Kombat (2011) - 8/10
30. Soul Caliber 4 - Unrated
31. Syndicate - 6/10
32. Max Payne 3 - 9/10
33. Playstation All-Stars - 7/10
34. DmC: Devil May Cry - 8/10
35. Battlefield 4 - 9/10
36. Crysis 3 - 9/10
37. Metal Gear: Rising - 9/10
38. Scott Pilgrim Vs. the World - 8/10
39. Metro: Last Light - 9/10
40. The Last of Us - 10/10
41. Beyond: Two Souls - 10/10
42. Dead Island - 6/10
43. Starhawk Multiplayer Beta - 10/10
44. Tom Clancy's Ghost Recon: Future Soldier - Unrated
45. Grand Theft Auto 4 - 9/10
46. Sengoku Basara: Samurai Heroes - 9/10
[Wii]
1. Super Smash Bros. Brawl - 10/10
[Xbox 360]
1. Halo 3 - 10/10
2. Halo: Reach - Unrated
[Playstation 2]
1. Area 51 - 9/10
2. Onimusha: Dawn of Dreams - 10/10
-The first game to ever make me desire a series (in this case an anime series) to be adapted from it. Keep in mind that this was over 10 years before the rise of streaming platforms coming out and popularly doing video game adaptations. The characters and storytelling just gave me that classic anime feel that I knew could be potentially amazing if fully taken into a series direction.
3. Twisted Metal Black - 6/10
4. Metal Gear Solid 2: Sons of Liberty - 10/10
5. Metal Gear Solid 3: Snake Eater - 10/10
6. Tekken Tag Tournament - 10/10
7. Tekken 4 - 7/10
8. Mortal Kombat: Deadly Alliance - 6/10
9. Mortal Kombat: Deception - 9/10
10. Mortal Kombat: Shaolin Monks - Unrated
11. Mortal Kombat: Armageddon - 9/10
12. Soul Caliber 2 - Unrated
13. Soul Caliber 3 - Unrated
14. Dragon Ball Z: Budokai - Unrated
15. Dragon Ball Z: Budokai 2 - Unrated
16. Dragon Ball Z: Budokai 3 - Unrated
17. Dragon Ball Z: Budokai Tenkaichi - Unrated
18. Dragon Ball Z: Budokai Tenkaichi 2 - Unrated
19. Dragon Ball Z: Budokai Tenkaichi 3 -Unrated
20. Devil May Cry - Unrated
21. Devil May Cry 3 - Unrated
22. War of the Monsters - 7/10
23. King Kong - 7/10
24. Burnout 3: Takedown - 10/10
25. Burnout 4: Revenge - 10/10
26. SOCOM II U.S. Navy SEALs - Unrated
27. Predator: Concrete Jungle - 7/10
28. Godzilla: Save The Earth - 8/10
29. Tetris - Unrated
30. SSX - Unrated
31. Spider-Man - Unrated
32. Spider-Man 2 - Unrated
33. Spider-Man 3 - Unrated
34. Star Wars: Battlefront - Unrated
35. Star Wars: Battlefront II - 9/10
36. Yu-Gi-Oh! The Duelists of the Roses - Unrated
37. Grand Theft Auto: Vice City - Unrated
38 Grand Theft Auto: San Andreas - 10/10
39. Need for Speed: Underground 2 - 9/10
40. Ace Combat 4: Shattered Skies - Unrated
41. Ace Combat 5: The Unsung War - Unrated
42. Yu Yu Hakusho: Dark Tournament - Unrated
[PC]
1. Pinball Star - Unrated
2. Recoil - 9/10
3. Scribblenauts Unlimited - 10/10
4. Asteroids - Unrated
[Xbox]
1. Halo - Unrated
2. Black - Unrated
[Gameboy Advance]
1. Pokémon Sapphire - 10/10
2. Pokémon Emerald - 10/10
3. Kirby Nightmare in Dream Land - Unrated
[Gamecube]
1. Super Smash Bros. Melee - 10/10
2. Gotcha Force - Unrated
[Playstation]
1. Mortal Kombat Trilogy - 10/10
2. Mortal Kombat Mythologies: Sub-Zero - Unrated
3. Spyro the Dragon - Unrated
4. Blasto - Unrated
[Nintendo 64]
1. Mortal Kombat 4 - Unrated
2. Super Mario 64 - Unrated
3. Mario Kart 64 - Unrated
4. Super Smash Bros. - Unrated
5. Donkey Kong 64 - Unrated
6. GoldenEye 007 - Unrated
7. Turok: Dinosaur Hunter - Unrated
8. Pokemon Stadium - Unrated
[Gameboy Color]
1. The Legend of Zelda: Link's Awakening - Unrated
2. Dragon Warrior III - Unrated
3. Wario Land 3 - Unrated
[Gameboy]
1. Mortal Kombat - Unrated
2. Pokémon Yellow - Unrated
3. Tetris - Unrated
[Super Nintendo]
1. Mortal Kombat II - Unrated
2. Super Mario World - Unrated
3. Super Mario Kart - Unrated
[Nintendo]
1. Super Mario Bros. - Unrated
2. Contra - Unrated
3. Duck Hunt - Unrated
[Arcades]
1. Mortal Kombat II - Unrated
2. Mortal Kombat 3 - Unrated
3. CarnEvil - Unrated
4. Time Crisis 3 - Unrated
5. Time Crisis 4 - Unrated
6. Area 51 - Unrated
7. Pacman - Unrated
8. Ms. Pacman - Unrated
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This is an open house for all film lovers. My only rule is to keep a respectful mindset when posting (no need for conflict in a place of passion).